Build 05-22-24 - Demo 4
FireDog: Swooce & Rescue » Devlog
hello! i said i would cut a new demo soon and today is the day. this demo includes the tutorial, two levels, and a host of changes.
additions
- levels now have a splash screen and a ranking screen that totals your performance at the end of a level. try for a swoocin' rank!
- new hud graphics and some other graphical improvements
- level 2 is complete! this one involves switches, i hope you like it
- a new enemy: batdraft! he flies in place and will chase you around if you get too close!
- kicking enemies now behaves more consistently and plays a new animation. please enjoy kicking enemies into each other.
- firehose shots will now fully extend to their maximum distance instead of based on how long the button is held.
- you can now find safety biscuits scattered throughout the levels. collect one to get a health boost!
- difficulty settings now affect spawn points of enemies and items
- you can now rebind keyboard controls from the controls menu (it doesn't save yet)
- dogs have names now
subtractions
- fixed getting stuck on walls and poles after walking off a ledge without jumping, for real this time
- fixed a comparison with the idle timer that caused callie to bark non-stop instead of barking in short bursts
- fixed facing the wrong direction when shooting horizontally while leaning on a pole
- fixed ledge grabs testing for an unoccupied space in the wrong location, which made ledge grabbing either always or never succeed based on the room you were standing in
- fixed being able to fly by jumping on an enemy with no x velocity
- fixed somersaulting uncontrollably up stairs or ramps if you landed on one from a backflip with a jump arc tangential to the slope
- fixed restarting a level from the pause menu loading an empty scene if the current level wasn't already cached
- (hopefully) fixed shader precaching being deferred until the shaders are used on-screen, leading to huge slowdown the first time fire was loaded
- fixed fire spawners entering an invalid state if you leave the room while fires are being put out.
unquantifiable miscellanea
- all difficulties are now easier. the base time limit has been increased from 3.5 minutes to 8 minutes, and base hp has been increased from 6 to 8. with a scoring system in place, this allows players more freedom to explore and play in the levels
- some changes to the tutorial and level 1 to make it easier to deal with the enemy placement
- the flashing effects option affects also flashing hud elements, such as the water meter
- scrolling between rooms is now handled by animations instead of the default camera handler
Files
Firedog 05-22-24.zip (PREVIOUS BUILD) 28 MB
May 22, 2024
Get FireDog: Swooce & Rescue
FireDog: Swooce & Rescue
A high speed firefighting adventure to save Dog City
Status | In development |
Author | Ripper Coyote |
Genre | Platformer |
Tags | 2D, Arcade, Furry, Godot, Pixel Art, Retro |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Build 09-25-24 (0.6.0) - Post-SAGE Update76 days ago
- Build 08-27-2024 (0.5.3) - Graphical fixAug 27, 2024
- Build 08-07-2024 (0.5.2) - Minor updateAug 07, 2024
- Build 08-05-2024 (0.5.1) - SAGE Demo!Aug 05, 2024
- Build 08-01-24 - Pre-SAGE BuildAug 01, 2024
- Build 07-11-24 - Beta 6Jul 11, 2024
- Update 07-01-24Jul 02, 2024
- Build 06-05-24-Cucumber - Patch for Demo 5Jun 09, 2024
- Build 06-05-24 - Demo 5Jun 05, 2024
- Update 06-02-24Jun 02, 2024
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