Build 06-05-24-Cucumber - Patch for Demo 5
FireDog: Swooce & Rescue » Devlog
hi all! i have an updated build. i've made some changes to level 3 and fixed a number of bugs. some things still need some additional testing. here's the highlights:
- replaced hearts buttons with other symbols to make them stand out more visually from walls
- adjusted the enemy and item placements of level 3 to make it easier on normal and hard
- jumping into water now removes active smoke buildup
- fire now can't deal damage if it's reduced to 50% intensity or less, but will now start regenerating faster
- enemies will now despawn old fires to spread new ones in the order they touched them, instead of the order they spawned
- some precaching changes to reduce stutter
- fixed the waterfall splash effect
- fixed a crash related to gameplay timers resolving after a scene changes
- fixed a bug where despawned enemies would respawn while on screen
- fixed waterfall particle effects skipping rendering while on screen if the player was high up enough
- fixed being able to start a level multiple times on the world map (this might also crash in blueberry)
Files
Firedog 06-09-24-c.zip (PREVIOUS BUILD) 34 MB
Jun 09, 2024
Get FireDog: Swooce & Rescue
FireDog: Swooce & Rescue
A high speed firefighting adventure to save Dog City
Status | In development |
Author | Ripper Coyote |
Genre | Platformer |
Tags | 2D, Arcade, Furry, Godot, Pixel Art, Retro |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Build 09-25-24 (0.6.0) - Post-SAGE Update78 days ago
- Build 08-27-2024 (0.5.3) - Graphical fixAug 27, 2024
- Build 08-07-2024 (0.5.2) - Minor updateAug 07, 2024
- Build 08-05-2024 (0.5.1) - SAGE Demo!Aug 05, 2024
- Build 08-01-24 - Pre-SAGE BuildAug 01, 2024
- Build 07-11-24 - Beta 6Jul 11, 2024
- Update 07-01-24Jul 02, 2024
- Build 06-05-24 - Demo 5Jun 05, 2024
- Update 06-02-24Jun 02, 2024
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