The Red Nation controls these islands, and the Blue Nation plans to take it. Without a powerful navy, we have to rely on strategic air insertions to win the day. Take the controls of a paratrooper plane and drop forces tactically in order to dig up the enemy positions. Our nation depends on your service!

A micro-RTS inspired by classic Westwood strategy games. Music by Tangle Nathair. Using the Pear36 palette by PineappleOnPizza. Developed in Godot Engine 4.3.

StatusReleased
PlatformsHTML5
Release date 36 days ago
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorRipper Coyote
GenreStrategy
Made withGodot
TagsArcade, Bullet Hell, Godot, No AI, Real time strategy, Top-Down, War
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen, Smartphone, Playstation controller
AccessibilityColor-blind friendly, Configurable controls
MultiplayerLocal multiplayer
Player count1 - 2

Development log

Comments

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Hey, this looks really nice, are you still working on it?

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i just finished it, this is the full game. i'm not planning to add anything new unless there's a game breaking bug

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Thanks for the reply, great game :D 

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Nice game with good graphics! It would be cool to add some more mechanics, maybe different kinds of troops or different troop behaviors like holding position. 

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Fun game, beat it. 
Mission 9 was crazy, played so long the pink fighter showed up and ended my lost my mission 2 times. Good think the GOD pink fighter exists, you can actually dodge 2 red fighters infinitely if you are good enought, so there is an actual time limit.
Only complaint is maybe baracks spawn too many red troops? looks a bit weird and makes it harder to attack (I think the buildings shield the units) but I guess its fine.

When you kill a barracs and the troops start hunting your troops around the map,  is cool, but maybe makes the game too hard. On mission 9 they will start huniting you down and they spawn kill all my paratroopers the moment they land. Your units don't really destroy the turrets on the map edges on that mission, so you can only drop them safely in the middle, and when the enemy desides to camp there its prety hard to find a spot to drop your troops safely. 

Lastly I guess, it was a fun game, but it did feel a bit broot forcey, the game is about  spaming paratroopers while dodging enemy figters.  Sure you had to make sure you spread your troopers around a bit so they don't get all supresed and sprayed down, but the enemy buildings have so much hp and your guys die so quick it does not feel good when you drop everyone and they just run in and die without even shooting. Maybe it would be cooler if they were a bit stronger, maybe with a resuply timer, while waiting you could maybe be droping bonbs or commanding your troopers dirrectly (but I do really like when not controling my troops, so maybe not that), just an idea. 
The game music and sound effects are nice. Graphics are cool as well. 
[>]w[O] cool game